Rules

Server rules: - This is a Role Playing Server – if you intend to just build and not participate in the community, please find another server to join.

- Your character MUST have a proper and lore friendly name (Player#123 is not such a name).

- Do not build on ruins or any building that are part of the map (Admins need those to make quests and content).

- Do not build in a way that cuts off roads and paths, and do not block off passages or areas.

- Local chat is for RP conversations and should be as much in-character as possible.

- The decay system is turned off on this server, therefore buildings belonging to inactive players will be removed after 3 weeks of inactivity. Players that have been inactive for 3 months will get wiped from the server.

- Do be nice and considerate to your fellow players!

Further explantions:

We need to keep in mind the performance of the server, and also consider immersion – so the following guidlines should be followed as good as possible;

-The number of wheels of pain might have an impact on server performance – so try to keep the number of these within reason. To aid in this there will be a thespian merchant selling portable wheels once you unlock the medium wheel of pain. This wheel got 15 slots – and can take 2 thralls + tamer. -Building huge bases also has an impact on server performance, therefore please do not build many huge bases (like new asgard size). We would prefer if large bases are kept away from the most frequented locations on map. -Areas around larger npc camps should be as base free as possible, like the entire valley surrounding New Asgard should be kept free from buildings. Try to think immersion also here – it is not very likely that the inhabitants of said town would not attack a base so close to it, especially one that kept kidnapping people from that town. So try to keep your bases as far away from npc camps as possible. Try considering if smaller npc camps would stay around the neighbourhood if suddenly a powerful lord moves in and sets up his base close to it, the smaller the base, the more likely they would stay? -Then there is the issue of despawning resources please be considerate on this matter, don't build too close to rare spawns/resources.

-Setting up base close to a fellow player – the more building pieces in one area, the lower the performance – so building close to each other will have an impact – besides you risk both getting purges meant for the other player to attack yours, and opposite. It is not a good idea! The purges just goes towards its goal, and if a building gets too close it will also get attacked -Your base looks a lot better if it blends in with the environment, so if you are building it on a road or path, put your gates on them, so that it looks natural. Also leave those gates open for other players to pass through – or use egress doors.

-Some advice concerning bases and purges; Based on experience from a test server we have found some issues: Purges can easily get stuck if they do not have a clear path to your base, also if they have to cross water they can get stuck (even if there is a path where they can wade over) The AI is not that brilliant. Also if there are animals or other Npcs around, you risk that your guards might attack them in the middle of a purge – thus forgetting their real job for a while. The advice would be to build your base in a way that makes the purge have a nice and easy access to it, and guard that access as best you can. Otherwise you might end up with a stuck purge – and if no admin is around – that is very boring.

-If you are using archers to guard your base they do their best shooting if nothing gets in their way. So fences and crenellations and such looks good – but might hinder the arrows from reaching their target.

(was directly copied of the server Discord)